Allip
RL 4Environment: Any | Type: Undead
π Full Creature / NPC Stat Block(s)
Rules of Legend d20 Format
Average (Allip): CL 4; XP 600; M Undead (Incorporeal); RL 4; HP 50, SP 32, PP 18; Init +3; Spd 0 (Swim ×4 MP), Fly 6; DeCa/p 20/18 (crit +30), Fort 999, Ref 15, Will 18; DR 0, Necro imm; AP 14; Atk Touch Sz 0, AP 8, Rch 0-1, 0 (d4 Wis drain); Grp AP 8, Rch 0-1, +3/+2; Spc 1x1 sq; SS Darkvision 12, Life sense 12; SA Monkey grip Lesser, Fast reflexes Lesser, +1 reactions/r, Impr trip / Req: Weapon==WpNat, Impr grapple, Impr bull rush; SD Ability dmg imm, Crit res +10, Disease imm, Fear res +1, Mental imm, Paralysis imm, Poison imm, Suffocation imm; SQ Incorporeal, Babble (constant; once per target; all within 12 sq; +9 vs Will; hypnotism for rest of enc); AL Always NE; Str -, Con -, Dex 12, Int 10, Wis 10, Cha 18.
Skills: Athletics 2, Knowledge 2, Perception 5, Psychology 2, Stealth 5, Survival 2, Weapons - Natural 5, Weapons - Brawling 5, Weapons - Generic 5, Combat Instincts 5, Fighting Style - Akimbo 5.
Skills: Athletics 2, Knowledge 2, Perception 5, Psychology 2, Stealth 5, Survival 2, Weapons - Natural 5, Weapons - Brawling 5, Weapons - Generic 5, Combat Instincts 5, Fighting Style - Akimbo 5.
Base Species Characteristics
Size Class 0Racial Ability Adjustments
STR
+0
CON
+0
DEX
+2
INT
+0
WIS
+0
CHA
+8
Natural Attacks
Touch { Dmg=d4 Wis drain; }
Racial Traits & Special Abilities
Sns { Qual=Darkvision; Value=12; } Sns { Qual=LifeSense; Value=12; } DefMod { Qual=DeC; Type=Deflection; Value=+4; } Defense { Qual=TelepathyRes; Value=lesser; Dmg=d4 Wis; } Special { Qual=Babble; }
Organization:
Solitary
Personality & Behavior:
It craves only revenge and unrelentingly pursues those who tormented it in life and pushed it over the brink.