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Achaierai

RL 6

Environment: Acheron | Type: Outsiders

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Achaierai

πŸ“œ Full Creature / NPC Stat Block(s)

Rules of Legend d20 Format
Adult (Achaierai): CL 6; XP 1200; L Outsider (Beast); RL 6; HP 86, SP 62, PP 26; Init +4; Spd 10 (Swim ×4 MP); DeCa/p 18/15 (crit +30), Fort 22, Ref 17, Will 21; DR 10, MR 9; AP 16; Atk Claw Sz -1, AP 7, Rch 0-1, +5 (2d8+5 S HP); Multi Claw/Claw Sz -1, AP 12, Rch 0-1/0-1, +5/+5 (2d8+5 S HP/2d8+5 S HP); Multi Claw/Claw/Bite Sz -1, AP 17, Rch 0-1/0-1/0-1, +3/+3/0 (2d8+5 S HP/2d8+5 S HP/4d6+3 S HP); Grp AP 9, Rch 0-1, +2/+10; Spc 2x2 sq; SS Darkvision 12; SA Monkey grip Lesser, Fast reflexes Lesser, +1 reactions/r, Impr trip / Req: Weapon==WpNat, Impr disarm / Req: Weapon==WpNat, Impr grapple, Impr bull rush, Impr overrun; SD Fear res +1; SQ Combat reflexes; AL Always LE; Str 18, Con 14, Dex 12, Int 10, Wis 14, Cha 16.
Skills: Acrobatics 3, Athletics 7, Perception 3, Stealth 3, Survival 3, Weapons - Natural 7, Weapons - Brawling 7, Combat Instincts 7, Fighting Style - Akimbo 7.

Base Species Characteristics

Size Class 1

Racial Ability Adjustments

STR
+8
CON
+4
DEX
+2
INT
+0
WIS
+4
CHA
+6

Natural Attacks

2 Claw { AttMod=StrMod; Dmg=2d8+StrMod S HP; } Bite { Sec; Dmg=4d6+StrMod/2 S HP; }

Racial Traits & Special Abilities

Sns { Qual=Darkvision; Value=12; } ActMod { Qual=Jump; Type=racial; Value=+10; } ActAcc { Qual=Poison Breath; Target=all within 2 sq; Dmg=2d6 HP + (+5 vs Fort or confused for 3 h); }

Organization:

Solitary or flock (5-8)

Physical Appearance:

Large birdlike creature with a plump body and four stiltlike legs. Its feathers range in color from brown to red, and its terrible claws and beak glint like burnished metal.

Personality & Behavior:

Evil, clever, and predatory, with a taste for torture.

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