RoL d20 Dragon RoL d20
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⚑ Actions Compendium

Combat actions, standard reactions, skill activities, and special maneuvers.

304 Total Actions
⚑ Action System & Check Format

Actions define activities characters can perform in and out of combat encounters:

Check The d20 check required to execute the action, combining relevant ability modifiers, skill ranks, and situational factors.
Action Time & AP The Action Point (AP) cost required. Standard turns provide AP to allocate between movement, attacks, and defense reactions.
Implements & Range Equipment, tools, or somatic faculties required, along with tactical range and target areas.
AP Boosts Extra Action Points spent during execution to enhance check bonuses, damage, duration, or tactical effects.
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Action Name β–Ό Z-A Category ↕ AP Cost / Time ↕ Check ↕ Description Action
Turn Fungus Other Supernatural 6 AP d20! + Divine - Nature skill + Cha mod + MAM vs. Will
You channel divine power and use it to drive away or destroy creatures of the Fungus, Ooze, or Slime types.
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Turn Elemental Other Supernatural 6 AP d20! + Divine - Elements skill + Cha mod + MAM vs. Will
You channel divine power and use it to drive away or destroy elemental creatures.
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Turn Arachnid Other Supernatural 6 AP d20! + Divine - Nature skill + Cha mod + MAM vs. Will
You channel divine power and use it to drive away or destroy arachnid creatures.
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Treat Poison General Full round d20! + Healing skill + Wis mod + MAM vs. DC
You try to treat a poisoned creature.
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Treat Patient General 1 day (25% time) d20! + Healing skill + Wis mod vs. DC
You treat your patients with great care and try to aid their recuperation.
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Treat Mental Condition General 1 h d20! + Psychology (Psychoanalysis) skill + Wis mod vs. DC
You try to help a creature recover from mental conditions.
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Treat Disease General 10 min d20! + Healing skill + Wis mod vs. DC
You help a creature recover from a disease.
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Treat Condition General Full round d20! + Healing skill + Wis mod + MAM vs. DC
You try to help a creature recover from a debilitating condition. See the Difficulties for a list of treatable condition...
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Transfer Power to Pool Other Supernatural 1 r per PP β€”
You transfer PP from yourself to a rechargeable (or attunable) PP pool.
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Transfer Power from Pool Other Supernatural 1 r per PP β€”
You transfer PP from an attunable power pool (with which you have been attuned) to yourself.
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Transfer Concentration Other Supernatural 6 AP d20! + Familiar skill or Psicrystal skill + Wis mod + MAM vs. DC
You transfer concentration on an active spell to your familiar. This leaves you free to perform new actions, and the tra...
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Train Animal General Var (25% time) d20! + Animal Empathy skill + Cha mod vs. DC
You train an animal for a specific purpose or teach it a new trick.
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Tightrope Walking Movement Part of move d20! + Acrobatics skill + Dex mod + PAM + EP vs. DC
You move at half speed (2 MP per square) along a rope, ledge, or similar narrow surface.
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Tell Time General 0 AP d20! + Survival skill + Wis mod vs. DC
You either estimate the time of day or how much time has passed since a certain point.
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Teleport Special Creature 6 AP β€”
You instantly transport yourself (and your carried belongings) to a location within the same plane.
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