Enter Blood Frenzy
Cost: 4 AP (once/r) | Check: d20! + Berserking skill + Wis mod + PAM vs. DC
Description
You enter a blood frenzy, temporarily gaining a +4 metabolic bonus to Str, +4 to Con, and +2 to Will defense, but also taking a -2 metabolic penalty to DeC.\nWhile raging, the use of any ability or skill that requires finesse, patience, or concentration first requires a Berserking skill check + Wis mod vs. DC 25.\nSkill level 6: While raging, you gain a +1 metabolic modifier to speed.\nSkill level 8: While raging, you are immune to sickened and nauseated conditions.\nSkill level 9: The cost of raging decreases to 3 SP per round.\nSkill level 11: The bonuses while raging increase to +6 Str, +6 Con, and +3 Will defense.\nSkill level 13: While raging, you gain a +8 enhancement bonus to Climb and Jump actions.\nSkill level 15: While raging, you gain Scent with 30' range.\nSkill level 17: The cost of raging decreases to 2 SP per round.\nSkill level 21: The bonuses while raging increase to +8 Str, +8 Con, and +4 Will defense.\nSkill level 23: While raging, you can make one free Psychology (Intimidate) check per round to scare opponents within view.\nSkill level 25: The cost of raging decreases to 1 SP per round.
S - You enter a frenzy and gain the indicated bonuses.\nF - You fail to enter a frenzy. You can try again next round.